#ifndef MCUFRIEND_KBV_H_
#define MCUFRIEND_KBV_H_   

//#define ILI9327_SPECIAL 
//#define USE_KEIL
//#define USE_SERIAL

#if ARDUINO < 165
#define USE_GFX_KBV
#include "ADA_GFX_kbv.h"
#else
#include "Adafruit_GFX.h"
#endif

class MCUFRIEND_kbv : public Adafruit_GFX {

    public:
#if defined USE_GFX_KBV
    MCUFRIEND_kbv();
#else
    MCUFRIEND_kbv(int CS=A3, int RS=A2, int WR=A1, int RD=A0, int RST=A4);
#endif
    void            reset(void);                                       // you only need the constructor
    void            begin(uint16_t ID = 0x9341);                       // you only need the constructor
    virtual void    drawPixel(int16_t x, int16_t y, uint16_t color);  // and these three
    void            WriteCmdData(uint16_t cmd, uint16_t dat);                 // ?public methods !!!
    void            pushCommand(uint16_t cmd, uint8_t * block, int8_t N);
    uint16_t        color565(uint8_t r, uint8_t g, uint8_t b) { return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3); }
    uint16_t        readID(void);
    virtual void    fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
    virtual void    drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color) { fillRect(x, y, 1, h, color); }
    virtual void    drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) { fillRect(x, y, w, 1, color); }
    virtual void    fillScreen(uint16_t color)                                     { fillRect(0, 0, _width, _height, color); }
    virtual void    setRotation(uint8_t r);
    virtual void    invertDisplay(boolean i);

    uint16_t readReg(uint16_t reg);
    uint32_t readReg32(uint16_t reg);
    int16_t  readGRAM(int16_t x, int16_t y, uint16_t *block, int16_t w, int16_t h);
    uint16_t readPixel(int16_t x, int16_t y) { uint16_t color; readGRAM(x, y, &color, 1, 1); return color; }
    void     setAddrWindow(int16_t x, int16_t y, int16_t x1, int16_t y1);
    void     pushColors(uint16_t *block, int16_t n, bool first);
    void     pushColors(uint8_t *block, int16_t n, bool first);
    void     pushColors(const uint8_t *block, int16_t n, bool first);
    void     vertScroll(int16_t top, int16_t scrollines, int16_t offset);
    uint8_t  flag_write_bmp;

    private:
    uint16_t _lcd_ID, _lcd_rev, _lcd_madctl, _lcd_drivOut, _MC, _MP, _MW, _SC, _EC, _SP, _EP;
    uint16_t _lcd_xor, _lcd_capable;
};

#endif
